Introduction to conditionals in Scratch - Barclays Code Playground

 Key Stage: Key Stage 2  Coding Language: Scratch  Resource type: Lesson plan + teacher guide

Resource overview

Conditional statements are all around us in everyday life and in computing. Use everyday examples to bring conditionals to life and get the class moving with an offline activity before creating a Rock, Paper, Scissors game using Scratch.

  • Key resource information

  • Teaching assessment opportunities

    • Have the children play the game against each other, or play themselves against the computer
  • Lesson length

    • 45 minutes


  • Pupil objectives

    • "Using my knowledge of conditional statements, I can create a game of Rock, Paper, Scissors with Scratch” 

Extension activities

Activity book

Halloween hunt

Here's our special halloween spook-tacular. In this project you'll need to code along to help the witch to her find the bat. This project is a great introduction to how we use conditional statements in Scratch. Click to watch the video, and for this project you will also need to access

Activity video


Conditional statements trigger parts of your code when something happens, so 'if' this happens, then run this code. Watch this video to see how to use conditional statements.

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