A-maze-ing lesson plan

 Key Stage: Key Stage 2  Coding Language: Scratch  Resource type: Lesson plan

Resource overview

The lesson will introduce basic computational thinking and programming concepts by asking the class to create a maze game. Your pupils will start with an offline activity, and then go on to code their mazes in Scratch.

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  • Key resource information

    • You will need: Something to use a blindfold, pencil and paper, laptops or desktop computers, access to https://scratch.mit.edu 
    • This lesson includes a physical activity.
  • Teaching assessment opportunities

    • Have the children try each other’s games and give feedback. 
    • What went well and what could we do to improve?
  • Lesson length

    • 45 minutes

     

  • Pupil objectives

    • “I understand the instructions of a visual programming language and can predict the outcome of a program written using the language.”
    • “I can demonstrate a range of basic problem solving skills by building simple programs to carry out a given task, using an appropriate language.”

Related resources

Introduction to Scratch

The purpose of this activity is to introduce Scratch for the first time to your class and to introduce some key computing vocabulary.

Introduction to conditionals

Conditional statements are all around us in everyday life and in computing. Use everyday examples to bring conditionals to life and get the class moving with an offline activity before creating a Rock, Paper, Scissors game using Scratch.

Introduction to loops

Creating clear and simple code makes fixing, or debugging, your code much easier and using loops to simplify your instructions is a great way to start writing efficient code. In this lesson get the class moving as they learn about loops through dance before moving on to create a drawing project using loops in Scratch.

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