A-maze-ing lesson plan
Key Stage: Key Stage 2 Coding Language: Scratch Resource type: Lesson plan
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Key resource information
- You will need: Something to use a blindfold, pencil and paper, laptops or desktop computers, access to https://scratch.mit.edu
- This lesson includes a physical activity.
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Teaching assessment opportunities
- Have the children try each other’s games and give feedback.
- What went well and what could we do to improve?
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Lesson length
- 45 minutes
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Pupil objectives
- “I understand the instructions of a visual programming language and can predict the outcome of a program written using the language.”
- “I can demonstrate a range of basic problem solving skills by building simple programs to carry out a given task, using an appropriate language.”
Related resources

Introduction to loops
Creating clear and simple code makes fixing, or debugging, your code much easier and using loops to simplify your instructions is a great way to start writing efficient code. In this lesson get the class moving as they learn about loops through dance before moving on to create a drawing project using loops in Scratch.